![]() Beautifully intricate in its dioramic design, the game tells a deeply resonant story of two childhood friends revisiting their fondest memories. Only coming to iOS in May after launching on PC and consoles last year, The Gardens Between earned a lucrative Apple Design Award. “And I get to do more of them by working on a smaller kind of scale.” “I like to make small, tight, delightful experiences that are super innovative and surprising,” Joslin said. Take it from the folks at Aussie team The Voxel Agents, who have been developing mobile games for the better part of a decade - almost as long as the App Store has existed.įeaturing a mobile portfolio including the likes of Puzzle Retreat and Train Conductor World, The Voxel Agents’ design approach stems from small ideas according to creative director Simon Joslin. In the same way that different platforms are best suited for particular gaming experiences, there are games that are best experienced on mobile. Industry body Interactive Games and Entertainment Association’s (IGEA) Digital Australia 2020 research report found that 70 percent of Australians who play video games do so on their phones. Naturally, quantity is no reliable measure of quality, but it certainly is a strong indication of popularity. Comparatively, PC’s Steam marketplace reached 30,000 games earlier this year. When upcoming game subscription service Apple Arcade was announced, Apple revealed that of the 2.2 million apps, over 300,000 of them are games, adding weight to CEO Tim Cook’s claim that iOS is currently the world’s largest gaming platform. Now, it boasts approximately 2.2 million apps, and its main competitor, Android’s Google Play Store, is estimated to feature similar numbers. When Apple’s App Store first launched in 2008, the shopfront hosted a meagre 500 apps. Mobile, The Largest Gaming Platform In The World This is bizarre, considering the popularity of games such as Pokemon Go proves millions of people use their phones for far more than messaging, calls, and watching porn. Regardless, one thing is clear: mobile is a platform tarred with a preconceived notion from some groups that it is a lesser way to engage with games. For a game that’s not out yet, Diablo Immortal sure has generated many opinions about its poor reception. ![]()
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